Arma 3 Server Config Generator

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Generate your own server configs easily.

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Global Settings

The name of the server that shall be displayed in the public server list
Password for joining, eg connecting to the server
Password to become server admin. When you're in Arma MP and connected to the server, type '#login mypassword'
Welcome messagues separated by commas.
Time interval (in seconds) between each message.

Connection Settings

The name of the server that shall be displayed in the public server list
Enables or disables the signature verification for addons.
Prevent or allow file patching for the clients. File patching is the ability for the engine to load local scripts and other files to override versions in packed addons. Without file patching, the game only loads data from PBO and EBO files. The technique is used by developers and modders to quickly iterate on their work, but also by exploits in multiplayer. Default is disabled (No Clients)

In-Game Settings

Enables or disables the BattlEye anti-cheat engine.
Enables or disables the ability to place markers and draw lines in map.
Mission keeps running when all clients are disconnect.
Enforces the Advanced Flight Model on the server.
Percentage of votes needed to confirm a vote. Velue between 0-100. Units in %.
Start mission-voting when X number of players are connected.
Enables or disables the Voice over Net.

Missions Settings

Difficulty Settings

Enforces the selected difficulty on the server. If NOT selected will pick difficulty from each mission settings.
Decreases damage dealt to player and members of his group.
Shows indication icons on units in player's group.
Friendly unit identification. Works only when player aims at a unit.
Enemy unit identification. Works only when player aims at a unit.
Shows icons indicating exact positions of mines.
Displays commands icons like target markers, get in command and others.
Manages visibility of waypoint markers.
Allows to use tacxtical ping for pointing at places within the scene.
Shows weapon info box (contains rouind & magazine count, firing mode, etc.)
Displays stance indication (contains actual stance, weapon resting & deployment).
Manages visibility of stamina indicator.
Shoes weapon crosshair both in 1st and 3rd person view.
Helps to detect units in visual range and identify friend from foe.
Enables camera switching to 3rd person view.
Shakes camera if player is near explosion, passing vehicle or if player's vehicle is under G-load.
Displays table with kills, deaths and overall score in multiplayer.
Shows in chat window who killed the player.
Indicates who is speaking through VON communication.
Enables/Disables the option of showing units and mines on the map
Enables automatic reporting of various situations by the player.
Allows player to create multiple saves in a mission.
Set of abilities determinig the combat performance of AI controlled units. Value between 0-1.
Weapon handling skill and aiming precision of AI controlled units. Value between 0-1.